Weekly Industry News (WIN) – Issue #187

đź“–Reading Can Hay Day Pop Solve the Puzzle? Laura Taranto, Product Management Advisor, deconstructs Supercell’s Hay Day Pop. Link. The episode 5 of The Mobile GameDev Playbook focuses on the Coronavirus pandemic, how it has impacted developers and how they’ve adapted their games during the last few difficult months. The podcast also examines how the … Continue reading Weekly Industry News (WIN) – Issue #187


Weekly Industry News (WIN) – Issue #186

Welcome back. New beginnings - new name but idea stays the same - weekly mobile gaming industry news. We've started naming the news Weekly Industry News. This way we have a nice acronym - WIN. That's some serious branding now 🙂 đź“°News GamesIndustry published their reflection on how much the games industry is actually going … Continue reading Weekly Industry News (WIN) – Issue #186

Industry News Weekly – Issue #144

4 Great Examples of PvP Modes in Casual Games PvP is often the key feature that defines midcore games. But it has been successfully implemented in casual titles, and GameRefinery points to 4 titles: Disney Emoji BlitzBoard KingsHarry Potter: Hogwarts MysteryLove Nikki-Dress UP Queen Read more here... Rumble Stars - two weeks into release Rumble … Continue reading Industry News Weekly – Issue #144

Industry News Weekly – Issue #142

Overview of Mobile Sports & Racing Games Market Gamerefinery brings an overview of sports and racing games market.  Apple investing more than $500M in Apple Arcade launch Financial Times reports that Apple is spending or has spent several million dollars to secure and develop each launch title likely bringing the total outlay for Arcade to well over half … Continue reading Industry News Weekly – Issue #142

Industry News Weekly – Issue #135

The Future of Innovation in the Mobile Games Sector Pocketgamer brought several mobile gaming experts together to debate the following question:  Ten years into the App Store era, how much headroom do you think remains for innovation in mobile games, whether that be new genres, mashups, mechanics, tech features etcetera?  OR Is the market now … Continue reading Industry News Weekly – Issue #135

Industry News Weekly – Issue #134

2019 Predictions Deconstructor of Fun finished up this year's round of predictions. The final three categories you can read about are: StrategySocial CasinoBattle Royale Supercell's CEO about the previous year Ilkka Paananen, Supercell CEO, shares his view of the Supercell business in 2018 in this blogpost. Some of the highlights: Looking back on Brawl Stars development … Continue reading Industry News Weekly – Issue #134

Industry News Weekly – Issue #133

What drives retention? Raph Koster gives us a great overview of mechanics which are proven to drive retention. Read more. Focus on monetization, not retention Monetization is more important than retention for the monetary success of your game. Even for the long-term monetary success. Do you agree? 2019 Predictions Deconstruction of Fun predictions for 2019 are continuing. … Continue reading Industry News Weekly – Issue #133

Industry News Weekly – Issue #132

FIFA Football stops selling FIFA points in Belgium, due to regulatory pressure Starting yesterday, FIFA Football has stopped selling FIFA points, following the Government pressure over loot boxes. As a reminder, back in spring 2018. Belgium's Gaming Commission determined loot boxes found in FIFA 18, Overwatch and Counter-Strike: Global Offensive was an "illegal game of chance", … Continue reading Industry News Weekly – Issue #132